Tickwood
Tickwood is a dense, dangerous forest east of Sandpoint, packed with goblins, fey, and buried Thassilonian ruins that make it a perfect early-game wilderness for Pathfinder’s Rise of the Runelords.
Tickwood is a dense, dangerous forest east of Sandpoint, packed with goblins, fey, and buried Thassilonian ruins that make it a perfect early-game wilderness for Pathfinder’s Rise of the Runelords.
Discover The Three Cormorants, a lonely Sandpoint Hinterlands inn perched on the Lost Coast Road, blending eerie coastal atmosphere, local intrigue, and hooks into Rise of the Runelords adventures.
Discover The Pyre, a cursed, ever-smoldering hilltop in the Sandpoint Hinterlands where lingering Thassilonian wrath magic, ember-lit fissures, and ash-choked graves create a deadly, atmospheric encounter site for Rise of the Runelords.
Explore the Old Light, a shattered Thassilonian war‑engine above Sandpoint, with rich lore, adventure hooks, and encounter ideas for Rise of the Runelords campaigns.
Explore Shank’s Wood, a haunted forest near Sandpoint filled with bandits, eerie bog lights, and ancient Thassilonian secrets perfect for early Pathfinder: Rise of the Runelords adventures.